The Legend of Zelda: Skyward Sword is the Zelda game I wanted on Wii five years ago, when the console launched. I don’t mean that to say it’s not good, because I sure had a great time playing it. I mean that to say that the “Wiimote as a sword” gameplay in Twilight Princess was gesture-based and awful, whereas Skyward Sword features excellent, near one-to-one control thanks to the required Wii MotionPlus.
I lift the Wiimote, and Link lifts his sword. I slash diagonally, and he slashes with me, imperfections and all. In fact, aside from some seriously rough graphical edges — literally! jaggies ahoy! — The Legend of Zelda: Skyward Sword is exactly the right Zelda game for Nintendo’s soon-to-be-succeeded Wii console and it’s oft-misused controller.
Continue reading The Legend of Zelda: Skyward Sword preview: Swinging for the skies
The Legend of Zelda: Skyward Sword preview: Swinging for the skies originally appeared on Joystiq on Sat, 11 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.
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