Games for Windows Live

Microsoft has once again reiterated its support for the Games for Windows Live service. Senior producer Kevin Unangst admitted that it had a “rocky start” but claimed it will “get better over time” as Microsoft continues to incorporate feedback received from developers.

“The service started with the right intent, which was to bring Achievements, friends, multiplayer gaming and matchmaking in a really great way to PC,” Unangst told CVG. In addition to a lack of “fantastic games,” he identified a key problem at the outset: “I think because it was designed originally as a partner to the console service more than the PC service, we had a rocky start.”

It’s been nearly three years since Games for Windows Live first launched as a premium, $50 service. Since then, among other things, the fee has been dropped; it has expanded to have its own, standalone client; an in-game marketplace was introduced; and an on-demand games service was added. So a lot has happened, even if Steam remains the de facto leader in the marketplace.

Verified by MonsterInsights