This video quickly goes over 3 damage mesh techniques for Star Trek Legacy. The first and easiest is a simple mesh duplicate and then “turn it inside out” with the “reverse vertex order” feature in Milkshape. That method is usually reasonably successful, but when a ship gets sa hole knocked in it and you look inside the hole, it looks like the whole ship is hollow and burning. The next method is to duplicate the mesh then scale and move the vertexes around to get the new mesh to fit inside the real mesh. This method works well and is often used as well, it’s trickier and takes more attention to make but the ship doesn’t look hollow when a hole is punched into it. That second method is what we use at CJG most of the time for the Ultimate Universe mod. If you don’t make the damage mesh fit down below the main hull surface you will end up with it sticking out at places and messing up the view. The final method is to make a new low poly mesh inside the ship, this method greatly reduces the overall poly count of the ship. I prefer using the low poly method when I can, especially if it’s a higher poly ship to start with.

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