Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we’re giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Chris Graham of Grumpy Face Studios about his iPhone action puzzler Wispin.



What’s your game called, and what’s it about?

It’s a quirky little affair for the iPhone/iPod Touch called Wispin. We describe it as an arcade experience with a unique twist: The addition of “color-matching” gameplay elements. Players can change our spunky hero’s color on the fly by utilizing the on-screen “Color Wheel,” which can be tapped or swiped much like a joystick. Gameplay involves a constant balancing of offensive and evasive maneuvers, as changing your color determines which enemies you can dispatch (those that match your color) and which will do you harm (those that don’t match).

A number of additional features and mechanisms are also present to keep things interesting, such as “color streak combos”, performance-based point multiplying, online leaderboards, and an overall game progression that advances from calm to deliciously chaotic. We also tried to inject a healthy dose of wackiness (such as a usable cheese powerup), because we’re weird like that.

Continue reading The Joystiq Indie Pitch: Wispin

JoystiqThe Joystiq Indie Pitch: Wispin originally appeared on Joystiq on Tue, 04 Jan 2011 19:00:00 EST. Please see our terms for use of feeds.

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