I’ve found that that I have a love-hate relationship with great puzzle games. The genre’s best offerings usually have me pulling my hair out for hours on end, but there’s a great sense of accomplishment when I finally discover the solution. echochrome ii has its flaws, but few games are so capable of making you question your mental prowess, only to leave you feeling like a genius when the problem is solved.
The original echochrome featured a series of perspective-based puzzles that would seem right at home in an M.C. Escher sketch. Walking along twisting, seemingly impassable pathways, a tiny mannequin figurine was tasked with collecting a series of clones, called “echoes,” in order to complete the stage. It didn’t matter if there was a gap in the walkway; changing the perspective of the puzzle, a column might block your view of the hole, thus allowing the figurine to pass unscathed. This core concept is still present in echochrome ii, albeit with two additional game modes, but the presentation and controls have changed thanks to Move compatibility.