Killzone 3‘s managing director Herman Hulst exhales relief and plops into a deep couch. For the past 15-minutes, Hulst and Sony publicists huddled over an unresponsive plastic gun called the Sharp Shooter — the latest PlayStation Move peripheral. The crack team disassembled, reassembled and calibrated the device. Then did it again. Finally, something clicked — what, seemed unclear. But the pay-off was worth the wait as patient stander-bys took their turn blasting away Helghasts like tin targets in the world’s most elaborate shooting range.
From our couch a few feet from the demo display, Hulst beams with pride at his work.