Sometimes, I wish I had a time machine. If I did, I’d travel back to the 1870s and let Alexander Graham Bell watch me play Infinity Blade on my iPhone. After his brain was done exploding, I’m pretty sure Bell would agree: It’s mind-boggling to think that a game of this caliber runs on a phone. The visuals, fluid sword fighting via the iPhone’s touch screen, and enjoyable role-playing elements combine to create a game that’s as fun, albeit repetitive, as it is technologically relevant.
You assume the role of a warrior, tasked with freeing the denizens of a land oppressed by a deranged tyrant. Since the initial character is inexperienced, he’s quickly dispatched by the level-fifty God King, leaving behind all his acquired equipment and skill points. Two decades later, the vengeful next-of-kin arrives to the castle dressed in his father’s armor and assumes all of the experience from his ancestors’ previous battles. He’ll have to clamor through a series of one-on-one sword fights with an assortment of giant trolls, assassins, and other enemies in order to reach the final boss. Of course, when he’s unsuccessful (as I was six times) the next bloodline will appear in another twenty years, and so forth.