Feature


The “Fallout” of MotionScan

How a groundbreaking new motion-capture tech can change how we interact with fictional characters beyond the likes of New Vegas.

By Kyle Horner

When Bethesda Softworks’ parent company Zenimax acquired id Software in June of 2009, I immediately found myself playing a mental image of a hypothetical “Fallout 4” running on the same graphics engine as id’s upcoming game Rage. Of course, retooling the id Tech 5 engine for open world games is likely to require time, which is probably one part of the big “why?” behind the company’s choice not to license the use of id Tech 5 to outside companies, unlike what id had done in the past.

The silver lining of this situation is that id’s John Carmack the rest of his crew’s extra attention can be diverted from licensing support to assisting developers within the Bethesda publishing branch. Furthermore, that newly acquired time might just give Bethesda and id the opportunity to work together on integrating another important piece of technology into their game.

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