Feature

20 Facts From 20 Games You Don’t Already Know

We polled developers to tell us little nuggets of trivia for their games, and here’s how they answered.

By 1UP Staff

“Tell us something about your game that people don’t already know.” That was a question that we recently and repeatedly asked a bunch of developers while checking out a game. We didn’t want the usual, “this game has 12 weapons that feel like 24 because of the alternate fire for each” factoid. We asked for stuff like whether a feature was cut, or if someone put in a picture of their dog in a poster within one of the levels. Think of this as the gaming equivalent of hearing that one of James Cameron’s goals was to feature “the ultimate cat-fight between badass moms” in Aliens. We asked twenty developers to tell us one piece of trivia for their game, and here’s what they said.

Battlefield 3:
From executive producer Karl-Magnus Troedsson: “There might be one thing that maybe not everyone noticed what we did in the EA press conference [at E3] — I challenge all hardcore Battlefield fans to take a look at the absolute first couple seconds of the presentation. There’s an audio cue in there you might recognize — it’s an homage to Battlefield 1942. It starts out with a tune from 1942.”

BioShock Infinite:
Creative director Ken Levine gives us an alternate take on the one of the more significant narrative changes between the original BioShock and the upcoming Infinite: “In the early story briefs of BioShock Infinite, Elizabeth was mute.” Which makes for an interesting inversion of having a chatty protagonist accompanied by a mute companion.

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